Project Zomboid
The Indie Stone's sandbox asks one question — how will you die — and sets it in the Knox Event exclusion zone, a map loosely based on real Kentucky. No help is coming. Zombies swarm, and they see and hear: getting spotted or firing a gun is what turns a quiet street into a horde. Skills and perks grow out of what you actually do, and a character has to carry depression, boredom, hunger, thirst and illness alongside the bites. The electricity falters, hordes migrate and winter draws in. Multiplayer runs on persistent player-run servers, and between the sandbox menu and Lua modding almost none of the above is fixed.

Base Building
20 across every gameResources and Crafting
22 across every gameSurvival and Threats
15 across every gameCo-op and Servers
28 across every gamePC Performance
21 across every gameWords these guides use
Terms the Project Zomboid guides here lean on, defined in the Codex.